The Pathfinder: Kingmaker guide includes a full walkthrough of the game's main campaign, including various side quests, companion quests and strategies. You will see a Coal Mine just to the west which you can claim. The next room down is used as a larder. however. Take the trail leading east and at the next crossroads, take the southwest path. a) Peridot, 48 gold; b) Scroll of Cure Serious Wounds (Trickery DC 16). She will now open up - in more ways than one since she will now buy and sell and you probably have plenty of loot to offload. There are four Worgs and a Ferocious Worg here. Head south and you will come to slope you can climb down (Mobility DC21). Again you have a number of responses. Make use of spell scrolls and wands and things {you should have lots by now} and, yeah, turn down the difficulty level just in case {there are at least 5 settings you can adjust in the options menu}. Lawful Good gets you nothing, Lawful Stupid costs you a trader. If you guessed "Will-o'-Wisp", you'd be correct. I set the discs to "S" and "fish" (per the statues downstairs) and was still able to perceive the room and loot it. There's a log nearby to cross the ravine (Mobility DC19) which saves some backtracking. NPCs Bartholomew Delgado Hargulka Hargulka Shadow Tartuk Tartuk Shadow Zzamas Creatures and Loot Categories Community content is available under CC BY-NC-SA unless otherwise noted. Quicksave before going down into the laboratory. Branded Troll (Humanoid 6, Barbarian 3), Trollhound x3 (Magical Beast 4). It makes 3 attacks: a bite at +11 to hit for 1d8+11 damage and 2 claws at +12 to hit for 1d6+11 damage (including Power Attack and Rage). You will come across a group of peasants near a tree looking for treasure. Another Ancient Will-o'-Wisp will attack you. If you took the Lawful choice with Jazon, you can go outside to have all of the encounters that you missed. The Cyclops drops a Greataxe +1 while the Zombie Lord drops a Masterwork scimitar. Don't rush into the eastern corridor because there are two traps just past the doorway. March to Thorn Ford to cross the river. Summon Kanerah again and have her make Mobility checks to get back up to the tower and down again for a few free XP. Otherwise, let him go. Leave the secret room and loot Bartholomew's laboratory for a Token of the Dryad among other things. The main quest will take us to this area shortly so backtrack past the Ruined Watchtower to the river. Claim the Abandoned Laboratory near Lone House on your way. Let her tell her story and you will earn 600XP and gain a new artisan. Fireball is very important as well, if you can use it. Registered: Dec 2011. Contents 1 Description 1.1 Discovered manually 1.2 Discovered with the help of Ekundayo 2 Notes 3 Encounters and Loot 4 Encounters and Loot (Dwarven Ruins) 5 Encounters and Loot (After Troll Trouble) 6 Encounters and Loot (Troll Lair) 7 Encounters and Loot (Troll Lair Depths) Description