As usual, I will begin the guide with some rudimentary principles that are worth following, even if you ignore my military tactics and political ideology. Valve Corporation. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). That's double the combined total of the pair of 7-2. Archived post. The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised). Grand battleplan - Infiltration branch. Only the integrated/disintegrated support techs affect artillery. It goes without saying that the majority of military actions you will be taking in the game will take place on land. All of the aspects of the attack need to be carefully pre-planned, entrenchment of your units is more effective and you receive higher bonuses from development of battle plan. You should place more attention on your navy rather than your air force. This item has been removed from the community because it violates Steam Community & Content Guidelines. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Referrals may be made by physicians, psychologists, social workers, mental health professionals, and social services agencies. There are three different war doctrines in HOI4. Actually, no. I think this is a nice beginner guide overall, but I have two quibbles. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. Warhunter Jun 30, 2016 @ 8:48pm. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. This doctrine concerns all of the land units and this is what makes it an universal one. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Dispersed support is good if you have divisions with lots of line artillery. CLEARING THE LAND. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources.